# Marduk punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 47
block 10 1565 2 20 26 10 4 1660 10 0 | 1565@0* 1566@10* | 0:4,16384:4,16386:1,16384:1,2:2,32770:6,2:18 | 9,25 | 1, d+2  # P1 x3
block 13 1654 2 38 39 10 7 1626 10 0 | 1654@0* 1655@14* | 0:5,8:1,10:1,8202:3,10:4,32778:4,10:2,2:1,0:1,32768:3,0:4,32768:6,0:3,32768:7,0:4 | 12,38 | df+4, df+2  # P2 x3
block 15 1642 1 15 15 10 4 2044 10 1 | 1642@0* | 10:4,16394:4,10:4,16394:4,10:3,16394:6 | 14 | df+1  # P3 x3
low_block 11 1672 1 14 11 10 1 1824 10 0 | 1672@0* | 0:1,16384:3,0:4,16384:4,0:3,16384:6 | 10 | 1  # P4 x3
low_block 13 1678 1 21 13 10 2 1613 10 0 | 1678@0* | 0:2,8192:4,0:4,8192:4,0:3,8192:6 | 12 | 4  # P5 x3
low_block 18 1677 1 20 18 10 6 1637 10 1 | 1677@0* | 6:1,2:1,0:4,4096:3,0:5,4096:4,0:10 | 17 | 3  # P6 x3
